
Find and use new weaponry, such as the AutoAxe, a new melee weapon with a powerful, serrated rotary blade hungry for flesh. Explore an entire new area the postapocalyptic ruins of Pittsburgh, Pennsylvania, known as The Pitt. The Pitt will surely add some new excitement along with a few other goodies to your Wasteland experience. The Pitt is filled with morally grey choices, shady NPCs, new enemies, new weapons, and much more. The new weapons and equipment that you obtain here truly adds some new melee and ranged flair to the game.

The ammo press is also a very neat add on for those that never have enough ammo, as long as you can feed the press, ammo will never be an issue again. The Pit houses two Factions, the Slaves and then the Slavers, a new enemy type can be engaged here, the Trog and this enemy comes in a variety of sizes, from a brute to a fledgling… Highway to hell…

Take part in the revolution against the slave owner or become the new Slaver King, the choice as always remains yours. Here we go… MGR Gaming’s Conclusions:įallout 3 – The Pitt is the second DLC to be added to the world of Fallout 3, unlike the beauty that Operation Anchorage gave us The Pit takes us to Pittsburgh… the resident Slavers-Ville… This DLC adds a new region to the game world of Fallout 3, so it shares the same gameplay mechanics as the base game. Ammo press… Never run out of bullets again.Please note that this Review may contain spoilers from the Base game Some key points that this game add on has to offer: MGR Gaming’s Giveaway / Competition Rulesįallout 3 – The Pitt Review Welcome to the Pit… Or more commonly known as Hell….You must contact me and obtain my permission before altering, patching, re-using or re-packaging this mod. Thanks to LHammonds for the Readme Generator Thanks to Bethesda for creating Fallout 3 and the GECK Start the launcher, or FOMM, check off the esp and away you go. It's just an esp, and it's advised to be loaded after other mods that alter The Pitt. As eerie as it is I wanted music.Īll it does is silence the script that disables the pipboy radios upon entering The Pitt. I'd heard The Pitt's ambience too many times. Just a small mod I made for myself, as I have custom music for GNR and Agatha's station, and I wanted to listen to my music in The Pitt. There's likely people there who still play the game and can better help you. If you have issues with any of my mods, and you can't find an answer in the comments, it'd be best to ask on the Fallout 3 Mods forum.

I can't troubleshoot any issues as I haven't played, nor modded, the game in years. Name: Wasteland Radio Stations in The Pitt
